Character Classes
Thief
Base Stats
- +3 HP
- +2 ATK
- +5 SPD
MASTERY ABILITIES
Thief I: Razor Wind (P)
Deals three quick, consecutive attacks for 50% of the user's attack stat
Thief II: Shadow's Bite
A pair of magically imbued blades appears from the shadows to attack the enemy, dealing damage double of the user's magic stat that ignores resistance; has a 20% chance of paralyzing the target
Thief III: Blood In
Sacrifices 25% of the user's remaining health to deal three attacks that ignore the target's defense and resistance
Passive Skill
5 Finger Discount
User has a 20% chance of stealing a random item from a shop or specialty shop, including limited items such as event items.
Shadow Step
+10 speed to speed stat
Spirit Charmer
Base Stats
- +3 HP
- +4 MG
- +3 RES
Spirit Charmers are able to connect with good-natured spirits, which assist them in battle. Kematas that fully master this class are able to obtain two permanent guides. You can select your first familiar from the list here OR you can create your own custom familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped. The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely. For example, if you transfer your kemata from Spirit Charmer to Demon Beast Tamer, they may keep their familiar.
Familiars' stats will become 30% of their master’s stats with some stats scaling higher with each respective class. Spirit Charmer familiars will have 50% extra RES.
MASTERY ABILITIES
Spirit Charmer I: Look into the Beyond
A 20% chance to roll for any spirit familiar on any activity
Spirit Charmer II: First Guide
Charm a spirit who will become your first permanent guide; they can be blessed with one magical spell.
Spirit Charmer III: Justice's Guide
Charm a spirit who will become your second permanent guide; they can be blessed with one magical spell.
Sorcerer
Base Stats
- +4 MG
- +4 RES
- +2 SPD
MASTERY ABILITIES
Sorcerer I: True Agony (M)
A brutal magic that attacks the enemy with a 25% magic attack boost that ignores the target's resistance
Sorcerer II: Void's Mist (A)
Summons a black cloud that surrounds all targets that lowers their speed by 40% for 2 turns
Sorcerer III: Maker's Pull (M)
Forces up to 3 small or medium targets or up to 2 large targets, into the air before plummeting them into the ground; deals damage equal to twice the combined total of their respective defense and resistance
Shaman
Base Stats
- +4 MG
- +2 RES
- +4 SPD
MASTERY ABILITIES
Shaman I: Solar Flare (A)
Abrilliant flash of light that lowers an enemy's speed by 30
Shaman II: Cosmic Jolt (M)
A magical jolt summoned from the heavens strikes down the enemy; attacks with a 50% increase magic attack and has a 50% chance of paralyzing the target
Shaman III: Earth's Divide (M)
Splits an area in two, dealing a 50% boosted magic attack to all small and medium size enemies; 35% chance to kill small and medium enemies; 15% chance to kill large enemies
Saboteur
Base Stats
- +2 MG
- +4 RES
- +4 SPD
MASTERY ABILITIES
Saboteur I: Viper Tongue (A)
Lowers a target's defense and resistance by 15% for 3 turns. Can stack.
Saboteur II: Contra-Moxie (A)
Lower's two target's attack by 25% and stun one target. Can stack.
Saboteur III: Game Breaker (A)
Lowers small and medium target's ATK, DEF, MG and RES by 60% and large target's by 30%.
Paladin
Base Stats
- +4 HP
- +4 DEF
- +2 SPD
MASTERY ABILITIES
Paladin I: Strike of Clarity (A)
Allows the user and one ally to deal damage that ignores the enemy's defense and resistance for 1 turn.
Paladin II: Shield of Virtue (A)
Increases the entire party's defense and resistance by 20% for 3 turns; can stack
Paladin III: Mender's Touch (A)
Increases the party's and self speed by 30% and heals the party and self for 30% of the caster's max health.
Passive Skill
Tenacious in Battle
When health drops below half, user's defense and resistance stats are doubled.
Mage
Base Stats
- +5 MG
- +4 RES
- +1 SPD
MASTERY ABILITIES
Mage I: Speculo (A)
Creates an illusion of the user to avoid a single attack.
Mage II: Reditus (A)
Binds the target to any one target to share the same damage for 1 turn; can use on a single target to inflict double the damage
Mage III: Dragon's Maw (M)
Projects a magical manifestation of a dragon's mouth enclosing on the enemy, sacrificing 50% of the user's remaining health to boost their magic attack by 70%.
Passive Skill
Arcane Piercer
Any attack has a 30% to ignore resistance
Healer
Base Stats
- +3 HP
- +3 MG
- +4 RES
MASTERY ABILITIES
Healer I: Vitality Up (A)
heals the selected target by 50% of the user's Hp
Healer II: Healing Circle (A)
heals user and party members for 30% of the user's Hp.
Healer III: Hyozan's Light (A)
revive one ally with regained hp half of the user's Hp.
Guardian
Base Stats
- +4 HP
- +2 ATK
- +4 DEF
MASTERY ABILITIES
Guardian I: War Cry (A)
boosts the attack of all party members by 20%; can stack and lasts the whole encounter
Guardian II: Solemn Vow (A)
boosts the user's defense by 25% then absorbs half the damage from another party member for 1 turn; can stack
Guardian III: Fatal Resolve (A)
boosts the user's attack by 50% whenever a party member's health falls below 20%; can only be used once per battle but stacks per party member
Demon Summoner
Base Stats
- +3 HP
- +2 MG
- +5 RES
You can select your first familiar from the list here OR you can create your own custom familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped. The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely. For example, if you transfer your kemata from Spirit Charmer to Demon Beast Tamer, they may keep their familiar.
Familiars' stats will become 30% of their master’s stats with some stats scaling higher with each respective class. Demon Summoner familiars will have 50% extra MG.
MASTERY ABILITIES
Demon Summoner I: Darkness Beckons
A 20% chance to roll for any demon familiar in any activity.
Demon Summoner II: First Accomplice
Summon a demon who will become your first permanent accomplice; they can be blessed with one magical spell
Demon Summoner III: Evil's Bidding
Summon a demon who will become your second permanent accomplice; they can be blessed with one magical spell
Beast Tamer
Base Stats
- +3 HP
- +3 ATK
- +4 RES
You can select your first familiar from the list here OR you can create your own custom familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped. The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely. For example, if you transfer your kemata from Spirit Charmer to Demon Beast Tamer, they may keep their familiar.
Familiars' stats will become 30% of their master’s stats with some stats scaling higher with each respective class. Beast Tamer familiars will have 50% extra ATK.
MASTERY ABILITIES
Beast Tamer I: Call of the Wild
A 20% chance to roll for any familiar during any activity
Beast Tamer II: First Companion
Tame a beast who will become your first permanent companion; they can be blessed with one magical spell
Beast Tamer III: Nature's Friend
Tame a beast who will become your second permanent companion; they can be blessed with one magical spell
Passive Skill
TBA
Barbarian
Base Stats
- +4 HP
- +3 ATK
- +3 DEF
MASTERY ABILITIES
Barbarian I: Erupting Snarl (A)
Raises the user's attack by 20% for 3 turns and can stack up to 3 times
Barbarian II: Violent Surge (P)
Attacks with a 50% attack boost and boosts defense by 15% for 3 turns; can stack defense boost
Barbarian III: Armageddon Dive (P)
An all-out attack with a 50% attack boost that affects all monsters; with a 70% chance to one-hit KO small and medium enemies and a 30% chance to one-hit KO a large enemy
Adventurer
Base Stats
- +4 HP
- +3 ATK
- +3 SPD
MASTERY ABILITIES
Adventurer I: Cross Feint (P)
Deals two consecutive attacks for 60% of the attack stat
Adventurer II: Bounce Out (A)
Dodge a single attack from any small or medium target; decrease damage from a single large target attack by 30%
Adventurer III: True Grit (A)
Doubles the user's attack and defense but halves the user's magic and resistance for 2 turns. Cannot stack
Passive Skill
Lucky Strike
20% chance to land a critical hit